Cube
DB
by Gil Zussman
New Recon
donate
WCA Login
Highlighting:
Full
Cross
F2L
OLL
PLL
COLL
F2B
CMLL
Centers
Edges
Cross Color:
White
Yellow
Green
Blue
Red
Orange
Roux Blocks:
Blue/Green
Red/Orange
Yellow/White
David Okoro-Sokoh
4:02.48 Official 3BLD Success
Copy
3x3
2x2
4x4
5x5
6x6
7x7
Square1
Pyraminx
Skewb
Clock
Puzzle
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
F Face
R Face
L Face
D Face
Reset Colors
F Face
B Face
Reset Colors
Moves
Algorithm
Playback
Result (seconds)
R
U
D2
F'
B
R
F2
L2
D'
R
F2
R'
F2
R'
B2
D2
L
D2
B
D2
Fw'
Uw2
R U D2 F' B R F2 L2 D' R F2 R' F2 R' B2 D2 L D2 B D2 Fw' Uw2
231
STM /65=
3.55
TPS
231
STM
231
HTM
256
QTM
239
ETM
z'
y2
// orientation
// corner buffer: E (LBU)
// edge buffer: U (DF)
// corner memo: IP UQ CH OM
// edge memo: RT XE JS BA CF OV
// edges exec
[
U'
L
U
M2
]
U'
L'
U
[
U
R'
U'
M2
]
U
R
U'
[
U'
L
U
:
M2
]
[
U
R'
U'
:
M2
]
// RT
[
U'
L2
U
M2
]
U'
L2'
U
[
x'
U
L'
U'
M2
]
U
L
U'
x
[
U'
L2
U
:
M2
]
[
x'
U
L'
U'
:
M2
]
// XE
[
U
R
U'
M2
]
U
R'
U'
[
U'
[
R'
F'
R
S
]
R'
F
R
S'
]
U
M2
[
U
R
U'
:
M2
]
[
U'
:
[
R'
F'
R
,
S
]
]
M2
// JS
[
R
U
R'
U'
M2
]
U
R
U'
R'
M2
[
R
U
R'
U'
:
M2
]
M2
// BA
U2
M'
U2
M'
[
x'
U
L2
U'
M2
]
U
L2'
U'
x
U2
M'
U2
M'
[
x'
U
L2
U'
:
M2
]
// CF
[
x'
U'
R'
U
M2
]
U'
R
U
x
[
U
R2
U'
M2
]
U
R2'
U'
[
x'
U'
R'
U
:
M2
]
[
U
R2
U'
:
M2
]
// OV
// corners exec
[
F
R'
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
R
F'
[
F
D
R
...
[
F
R'
:
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
[
F
D
:
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
// IP
[
D
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
D'
[
R
D'
R
U'
R'
...
[
D
:
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
[
R
D'
:
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
// UQ
[
F2
D
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
D'
F2'
[
D2
F
D
...
[
F2
D
:
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
[
D2
F
D
:
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
// CH
[
D2
F'
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
F
D2'
[
F
R
U'
...
[
D2
F'
:
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
[
F
:
R
U'
R'
U'
R
U
R'
F'
R
U
R'
U'
R'
F
R
]
// OM
z' y2 // orientation // corner buffer: E (LBU) // edge buffer: U (DF) // corner memo: IP UQ CH OM // edge memo: RT XE JS BA CF OV // edges exec [U' L U: M2] [U R' U': M2] // RT [U' L2 U: M2] [x' U L' U': M2] // XE [U R U': M2] [U': [R' F' R, S]] M2 // JS [R U R' U': M2] M2 // BA U2 M' U2 M' [x' U L2 U': M2] // CF [x' U' R' U: M2] [U R2 U': M2] // OV // corners exec [F R': R U' R' U' R U R' F' R U R' U' R' F R] [F D: R U' R' U' R U R' F' R U R' U' R' F R] // IP [D: R U' R' U' R U R' F' R U R' U' R' F R] [R D': R U' R' U' R U R' F' R U R' U' R' F R] // UQ [F2 D: R U' R' U' R U R' F' R U R' U' R' F R] [D2 F D: R U' R' U' R U R' F' R U R' U' R' F R] // CH [D2 F': R U' R' U' R U R' F' R U R' U' R' F R] [F: R U' R' U' R U R' F' R U R' U' R' F R] // OM
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