Cube
DB
by Gil Zussman
New Recon
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Highlighting:
Full
Cross
F2L
OLL
PLL
COLL
F2B
CMLL
Centers
Edges
Cross Color:
White
Yellow
Green
Blue
Red
Orange
Roux Blocks:
Blue/Green
Red/Orange
Yellow/White
PB
Copy
3x3
2x2
4x4
5x5
6x6
7x7
Square1
Pyraminx
Skewb
Clock
Puzzle
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
F Face
R Face
L Face
D Face
Reset Colors
F Face
B Face
Reset Colors
Moves
Algorithm
Playback
Result (seconds)
(%2D3,%2D1)/ (3,0)/ (%2D2,%2D5)/ (6,%2D3)/ (%2D4,%2D1)/ (4,%2D3)/ (3,0)/ (%2D3,%2D3)/ (%2D3,0)/ (%2D5,%2D4)/ (0,%2D4)/ (4,0)
Random
0
HTM
0
QTM
0
STM
0
ETM
(%2D4,0)/(0,4)/(%2D1,%2D2)/(%2D3,%2D3)/ // CS (4/4) (1,%2D3)/(3,0)/(3,0)/ // CO (3/7) (3,6)/(3,0)/(%2D1,%2D1)/(%2D3,0)/ // EO (4/11) (0,3)/(3,0)/(%2D3,0)/(3,0)/(%2D3,0)/ // CP + EP (5/16) (0,1)/(6,0)/(6,0)/(%2D3,3) // Flip bar and ABF (3/19)
Rotate(x)
Rotate(y)
Rotate(z)
Mirror(M)
Mirror(S)
Invert
Remove Comments